What to Read If You Can’t Get Over Lockwood & Co.
I’m still recovering from Lockwood throwing a sword into the ceiling. You know the scene I’m talking about. SWOON. If you (like me) need more Lucy and Lockwood content ASAP, I have fabulous news for you. The show is based on a book series, and there are five books! Start with The Screaming Staircase and read your hearts out. If you finish those and are still desperate for more quippy, supernatural, found-family fantasy, check out the other books below!
The Screaming Staircase
A sinister Problem has occurred in London: all nature of ghosts, haunts, spirits, and specters are appearing throughout the city, and they aren’t exactly friendly. Only young people have the psychic abilities required to see-and eradicate-these supernatural foes. Many different Psychic Detection Agencies have cropped up to handle the dangerous work, and they are in fierce competition for business.
In The Screaming Staircase, the plucky and talented Lucy Carlyle teams up with Anthony Lockwood, the charismatic leader of Lockwood & Co, a small agency that runs independent of any adult supervision. After an assignment leads to both a grisly discovery and a disastrous end, Lucy, Anthony, and their sarcastic colleague, George, are forced to take part in the perilous investigation of Combe Carey Hall, one of the most haunted houses in England. Will Lockwood & Co. survive the Hall’s legendary Screaming Staircase and Red Room to see another day?
Etiquette & Espionage
Fourteen-year-old Sophronia is a great trial to her poor mother. Sophronia is more interested in dismantling clocks and climbing trees than proper manners—and the family can only hope that company never sees her atrocious curtsy. Mrs. Temminnick is desperate for her daughter to become a proper lady. So she enrolls Sophronia in Mademoiselle Geraldine’s Finishing Academy for Young Ladies of Quality.
But Sophronia soon realizes the school is not quite what her mother might have hoped. At Mademoiselle Geraldine’s, young ladies learn to finish…everything. Certainly, they learn the fine arts of dance, dress, and etiquette, but they also learn to deal out death, diversion, and espionage—in the politest possible ways, of course. Sophronia and her friends are in for a rousing first year’s education.
The Bone Houses
Seventeen-year-old Aderyn (“Ryn”) only cares about two things: her family and her family’s graveyard. And right now, both are in dire straits. Since the death of their parents, Ryn and her siblings have been scraping together a meager existence as gravediggers in the remote village of Colbren, which sits at the foot of a harsh and deadly mountain range that was once home to the fae. The problem with being a gravedigger in Colbren, though, is that the dead don’t always stay dead.
The risen corpses are known as “bone houses,” and legend says that they’re the result of a decades-old curse. When Ellis, an apprentice mapmaker with a mysterious past, arrives in town, the bone houses attack with new ferocity. What is it that draws them near? And more importantly, how can they be stopped for good?
The Devouring Gray
by C. L. Herman
After her sister’s death, seventeen-year-old Violet Saunders finds herself dragged to Four Paths, New York. Violet may be a newcomer, but she soon learns her mother isn’t: They belong to one of the revered founding families of the town, where stone bells hang above every doorway and danger lurks in the depths of the woods.
Justin Hawthorne’s bloodline has protected Four Paths for generations from the Gray—a lifeless dimension that imprisons a brutal monster. After Justin fails to inherit his family’s powers, his mother is determined to keep this humiliation a secret. But Justin can’t let go of the future he was promised and the town he swore to protect.
Ever since Harper Carlisle lost her hand to an accident that left her stranded in the Gray for days, she has vowed revenge on the person who abandoned her: Justin Hawthorne. There are ripples of dissent in Four Paths, and Harper seizes an opportunity to take down the Hawthornes and change her destiny—to what extent, even she doesn’t yet know.
The Gray is growing stronger every day, and its victims are piling up. When Violet accidentally unleashes the monster, all three must band together with the other Founders to unearth the dark truths behind their families’ abilities…before the Gray devours them all.
by Libba Bray
Evangeline O’Neill has been exiled from her boring old hometown and sent off to the bustling streets of New York City–and she is ecstatic. It’s 1926, and New York is filled with speakeasies, Ziegfeld girls, and rakish pickpockets. The only catch is that she has to live with her uncle Will and his unhealthy obsession with the occult. Evie worries he’ll discover her darkest secret: a supernatural power that has only brought her trouble so far.
When the police find a murdered girl branded with a cryptic symbol and Will is called to the scene, Evie realizes her gift could help catch a serial killer. As Evie jumps headlong into a dance with a murderer, other stories unfurl in the city that never sleeps. And unknown to all, something dark and evil has awakened….
by Paige McKenzie and Nancy Ohlin
New girl and secret witch Iris just wants to get through her first day of school without a panic attack. The last thing she expects is to be taken in by a coven of three witches: soft-spoken Greta, thoughtful and musical Ridley, and fiery and spirited Binx. They may be the first witches Iris has met IRL, but their coven is not alone in their small northwestern town.
The Triad is the other coven at their school. When the Triad’s not using spells to punish their exes or break up happy couples for fun, they practice dark magic. The two covens have a rivalry stretching all the way back to junior high.
When tragedy strikes and one of their own is murdered, the rival covens must band together to find out who is responsible before it’s too late. Someone’s anti-witch ideology has turned deadly . . . and one of them is next.
The Coldest Girl in Coldtown
by Holly Black
Tana lives in a world where walled cities called Coldtowns exist. In them, quarantined monsters and humans mingle in a decadently bloody mix of predator and prey. And once you pass through Coldtown’s gates, you can never leave.
One morning, after a perfectly ordinary party, Tana wakes up surrounded by corpses. The only other survivors of this massacre are her exasperatingly endearing ex-boyfriend, infected and on the edge, and a mysterious boy burdened with a terrible secret. Shaken and determined, Tana enters a race against the clock to save the three of them the only way she knows how: by going straight to the wicked, opulent heart of Coldtown itself.
The Amulet of Samarkand
Nathaniel is a young magician’s apprentice, taking his first lessons in the arts of magic. But when a devious hotshot wizard named Simon Lovelace ruthlessly humiliates Nathaniel in front of everyone he knows, Nathaniel decides to kick up his education a few notches and show Lovelace who’s boss. With revenge on his mind, he masters one of the toughest spells of all: summoning the all-powerful djinni, Bartimaeus. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal the powerful Amulet of Samarkand, Nathaniel finds himself caught up in a whirlwind of magical espionage, murder, blackmail, and revolt.
The Warrior Heir
Before he knew about the Roses, sixteen-year-old Jack lived an unremarkable life in the small Ohio town of Trinity. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. Then one day Jack skips his medicine. Suddenly, he is stronger, fiercer, and more confident than ever before. And it feels great—until he loses control and nearly kills another player during soccer team tryouts.
Soon, Jack learns the startling truth about himself: He is Weirlind, part of an underground society of magical people living among us. At the head of this magical society sit the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Game: a magical tournament in which each house sponsors a warrior to fight to the death.
As if his bizarre magical heritage weren’t enough, Jack finds out that he’s not just another member of Weirlind—he’s one of the last of the warriors, at a time when both houses are scouting for a player. Can he learn to control his magic and fight off the Wizards who would claim him?